Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects

Authors

  • Nabila Qotrunada Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi, Jambi, Indonesia

DOI:

https://doi.org/10.38035/sijet.v3i2.293

Keywords:

Educational Games, Wordwall, Learning Interest, Student Engagement, Learning Outcomes, Science

Abstract

Low student interest and involvement in Natural Science (IPA) learning often becomes an obstacle in achieving optimal learning outcomes. Therefore, learning innovations are needed that can increase student motivation, active participation, and understanding of the material. This study aims to determine the effect of implementing digital educational game-based learning media Wordwall on learning interest, student involvement, and learning outcomes in Natural Science (IPA) subjects. The background of this study is based on the low interest and participation of students in Natural Science learning, which has an impact on achieving less than optimal learning outcomes. Interactive media such as Wordwall is considered to be able to create a fun, competitive, and challenging learning experience through quizzes, games, and direct feedback features. The research method used was a quasi-experimental design with a non-equivalent control group design. The subjects were fifth-grade students at a public elementary school in City X, who were divided into experimental and control groups. The instruments used included a learning interest questionnaire, a student engagement observation sheet, and a learning outcome test. Data analysis was performed using a comparative statistical test (t-test) to determine significant differences between the experimental and control groups. The results of the study showed that students who participated in learning using Wordwall media experienced significant improvements in three variables: learning interest, engagement, and learning outcomes, compared to students who participated in conventional learning. This proves that the use of digital media based on educational games can improve the effectiveness of science learning in elementary schools.

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Published

2025-10-08

How to Cite

Qotrunada, N. (2025). Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects. Siber International Journal of Education Technology (SIJET), 3(2), 232–237. https://doi.org/10.38035/sijet.v3i2.293